
is scrambling to restore and restaff watch towers following one of the worst fires in Yellowstone National Park’s history, when drought and dangerously dry conditions resulted in fires that burned for months. Storyįirewatch follows the story of a volunteer fire lookout in the aftermath of the Yellowstone fires of 1988. Henry (voiced by Mad Men actor Rich Sommer) is a lookout in the Shoshone National Forest. A good portion of the game is based on the lead developers’ growing up in rural Wyoming during the 1980’s and the team actually went on a camping trip in Yellowstone park in order to get a better feel for the environment for the title. The developers have taken what they learned worked in other games and applied it to Firewatch. The walkie-talkie interaction in Firewatch is inspired by the dialog system from The Walking Dead. In mid-2015, the team pushed back the release date until February 9, 2016.
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The game will also be brought to the Mac and PC. In June 2015, the team put on a display at E3 and confirmed that they would be bringing the game to PlayStation 4 as the only console version. At GDC, the company displayed a public playtest away from the main building and game artist, Jane Ng, hosted a panel on the design and aesthetic of the game entitled The Art of Firewatch.

The game was announced in March of 2014 with a tentative release date of 2015. Moss has said that when he created the painting, he emulated National Park Service posters from the New Deal era in both color palette and iconography. Chris Remo was hired and brought in to compose the score.ĭevelopment for Firewatch began with a single painting by Moss and then Jane Ng, lead environment artist at Campo Santo, was tasked with translating Moss’ key art into 3D environments while maintaining his particular look and feel in the game. Moss, who had previously been known primarily for his graphic design work, joined Vanaman and Rodkin to found Campo Santo after spending many years working on the periphery of game development. It is a bit of a slow burn and in all honesty, the gameplay is nothing to shout about, but I will say it does what it does well and serves as a good way to move the story along.Firewatch is the first video game from Campo Santo, which is a San Francisco-based studio started by Jake Rodkin and Sean Vanaman, who were the creative leads of Telltale Games’ The Walking Dead Season 1 Nels Anderson, the lead designer of Mark of the Ninja and Olly Moss, an artist who has worked on a number of different well liked games. You also communicate with Delilah via your walkie talkie as well. You control Henry and you walk around looking for items, clues, and things to interact with. Ok, so the story is good, but what about the gameplay of Firewatch? This is a first-person adventure game. Now, I will admit I feel the setup is far, far better than the ending we get, but it still was a solid experience and when the credits rolled, I was not exactly disappointed. Be it some kind of spirit haunting the woods, an ancient creature, or maybe the people in that government lab were messing with something that got out? There are a million things that run through your mind as the mystery of the game unfolds before you and that was something I really did like.

The thing is, I kept expecting Firewatch to throw some kind of supernatural twist my way. Add to this the disappearance of a guy and his son who worked here before you and the finding of what looks like a government research lab and you have all the ingredients for an episode of The X-Files! All In Your Mind
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A meeting with some teenage girls setting off fireworks starts a series of events that have you questioning if there is some kind of supernatural element to what is going on here.

This is not a horror game by any means, but I think the game does a great job of making you feel uneasy and unsure about what is going on. He communicates with his supervisor Delilah and you get to shape the way the conversation goes.

The game takes place in Wyoming in the late 80s and we play as a guy called Henry who has taken a job working as a fire lookout in the forest. Henry The LookoutĪs Firewatch is a game that heavily relies on its story I do have to be careful about what I say here. Do not get me wrong, this is a perfectly serviceable first-person adventure game, but the story is the main reason this is worth experiencing. This is a game for those of you that enjoy more story than gameplay in your games. I remember when Firewatch came out I got so into it that I ended up playing through it all in one sitting! I pulled an all nightery as I was so invested in what was going on and needed to know what the mystery of this shadowy figure and government research lab was all about.
